BB Rulebook

Baltimore Brawl Rules – Version 4 – Updated Feb 2018

  1. Personnel

    1. Each team will field 7 men at a time.
    2. Offense is required to play 2 down linemen on every snap; There is no required number of linemen for the defense.
    3. Offense must declare the eligible tight end before each snap.
    4. The required minimum roster is 12.
    5. The maximum roster limit is 30.
  2. Field Size

    1. The standard field length of 120 yards (100 yards goal line to goal line, with each end zone being 10 yards for a total field length of 120 yards) with the width of  40 yards.
    2. Drives that begin at the start of a half and after scores start at the 25 yard line.
  3. Timekeeping

    1. Two 30 minute halves.
    2. There is a 2 minute warning at the end of each half.
    3. Clock stops for incomplete pass or out of bounds during the 2 minute warning only.
    4. There are 2 Timeouts per half and 1 challenge per half.  CHALLENGES ARE PERMITTED UNDER 2 MINUTES. If you lose a challenge you lose a timeout.
    5. If the referee team isn’t set by the time the offense is about to hike the ball, the referee will stop the clock to allow the referee team to catch up.
    6. A fumble on 4th down with 2 minutes or less remaining in the 2nd and 4th quarters, or in OT, can only be advanced by the original ball carrier or a defensive player. If any other player gains possession that team will remain in possession but the play will be blown dead.
  4. Equipment & Apparel

    1. All players must have matching shirt or jerseys.
    2. Hard pads are not permitted. Soft embedded padded shirts and shorts/pants are permitted.
    3. Mouth pieces are mandatory
    4. Any headgear that is heavily padded (i.e. Rugby hats) is not permitted.
  5. Scoring

    1. 4 downs are allowed in order to get a first down.  A first down is 10 yards.
    2. Touchdowns will be worth 6 points. After a team scores they will need to complete either a 1 point conversion from the 5 yard line or a 2 point conversion from the 10 yard line.
  6. Punting

    1. The possessing team has the ability to elect to “punt” on 4th downs.
    2. Once a punt has been declared, the punting team will field 3 players, the receiving will field 1 player.  At this point one player from the punting team will throw the ball to the receiving team at which the receiving team will have the opportunity to return the punt.
    3. Fair catch rules are the same as NCAA.
    4. If a fumble is recovered by the punting team, the play is dead at the spot of recovery.
    5. In the case of a touchback, the ball will be placed at the receiving team’s 20 yard line.
    6. A ball that is thrown out of bound is placed where it went out of bound.
  7. Player & Team Conduct

    1. There is no tolerance for fighting.  The initial punishment for starting a fight is determined by the refs, ranging from a 15 yard penalty to an ejection.  Commissioners will be responsible for determining further action.
    2. Please clean up after your team during and after the game.
    3. Team and Sideline conduct.  Sportsmanlike conduct is to the benefit of all players. Refs will call 15 yard penalties for unsportsmanlike conduct every time.
    4. If you are ejected from a game, the length of ejection is to be determined by the ref. It is up to their own discretion to sit you for a quarter or a game. If you are ejected for throwing a punch you are suspended for the entire year and your team could face further fines and or suspensions.
  8. Line of Scrimmage

    1. The line of scrimmage is set by the one of the referees before the start of each play with a flat cone.  The two offensive linemen must be lined up on the cone and the defense must be on the other side of the cone. If a defensive player is lined up offsides, the defense will penalized 5 yards.  The 2 offensive linemen must be on the line of scrimmage.
  9. Tackling & Ball Carrying

    1. Tackles must begin as attempts to wrap up in the area between the bottom of the chest and the top of the knee.  Attempts to throw a shoulder, elbow, or head to make a tackle are not permitted. Attempts to wrap up around a player’s neck or head are not permitted.
    2. Any attempts to tackle without attempting to wrap up in the aforementioned area will result in a 15 yard penalty from the spot of the play.
    3. Pile-ons are not permitted. If the player is down and you jump on the pile you will be ejected.
    4. A play will be whistled dead as soon as a player’s forward progress is stopped.
    5. Slamming or suplex style tackles are not permitted.  Once a ball carrier is lifted off of their feet that will count as a tackle.
    6. If you are the second tackler you must attempt to wrap up above the waist.
    7. Tripping or “Leg whipping” is not permitted.
    8. Ball carriers are permitted to lower a shoulder into a would be tackler but not their head.  If a ball carrier lowers the crown of their head before impact it will result in a 15 yard penalty and or possible ejection.
    9. Stiff arms must strike the defensive player anywhere BESIDES the face, if a ball carrier aims a stiff arm at a defender’s face it is a 15 yard penalty from the spot of the foul.
  10. Blocking

    1. Holding is not permitted in any way. The penalty for holding is 10 yards from the line of scrimmage.
    2. Clipping or a block from behind the opponent’s back is not permitted.  The penalty is a 15 yard penalty from the line of scrimmage. Blocking in the back is only permitted inside the tackle box behind the line of scrimmage while a defender is being pass blocked.
    3. Blocking below the waist is not permitted.  This is a 15 yard penalty from the line of scrimmage.
    4. Hands to the face are not permitted.  This is a 10 yard penalty from the line of scrimmage.
    5. “Crackback blocks” are not permitted.  This occurs when a receiver comes back to a play to block a defensive player from the blind-side.  “Crackback blocks” will result in a 15 yard penalty from line of scrimmage.
  11. Quarterbacking

    1. The QB must be on the center of the 2 down linemen.  The QB can start anywhere from directly behind the linemen to as far as 5 yards from the line of scrimmage when in the shotgun.
    2. All QB cadences must consist of 3 sounds and the offense can move on any of the 3 sounds. I.e. if the cadence is “Down”, “Set”, “Go”, the offense can move on “Go”.
    3. If the QB moves early (before cadence) it’s a 5 yard penalty.
    4. The QB must be set just like the Offensive Line and receivers.
    5. All passes must at go to or past the original line of scrimmage or a penalty will result in a 10 yard loss and a loss of down.  A receiver must be in the area unless the QB is outside of the tackle box or pocket.
  12. Receiving

    1. Defensive holding will result in a 5 yard penalty from the line of scrimmage and new set of downs.
    2. Defensive contact after 5 yards against a player that doesn’t have the ball is not permitted and will result in 5 yards penalty from the line of scrimmage and a new set of downs.
    3. Pass Interference or contact on a receiver during a pass that is ruled catchable is a penalty resulting in the ball being placed at the spot of the foul.
    4. Defensive players can not launch themselves into a defenseless receiver without attempting to tackle by wrapping up.
    5. Catching passes on the sideline and the endzone follows the same rules as NCAA.  One foot must be clearly in bounds while the receiver has clear control of the ball.
  13. Pass Rushing

    1. Late hits on the Quarterback are not allowed and will result in a 5 yard penalty if excessive.
    2. Any attempts to tackle a Quarterback from behind must be attempts to wrap up high.  Attempts to tackle a Quarterback in the lower back area are not permitted. The result  is a 15 yard penalty.
    3. There is no limit on the number of defense players that can blitz or the frequency of the blitzes.
  14. Mercy Rule

    1. If a team is leading by 18 points with 2 minutes left in the game, the clock will continue to run after every play.
  15. Overtime

    1. Overtime rules are the same as NCAA.  Each team will have one chance to score a touchdown.  In order to win you need to get a stop and a score. An interception or fumble returned for a touchdown ends the game. Teams will start at the defensive 25 yard line.  
    2. Each team will have 1 time out with a 30 second play clock.
  16. Other

    1. The normal rules and penalties of the NCAA apply unless exceptions have been made above.