Baltimore Brawl Rules – Version 4 – Updated Feb 2018
- Each team will field 7 men at a time.
- Offense is required to play 2 down linemen on every snap; There is no required number of linemen for the defense.
- Offense must declare the eligible tight end before each snap.
- The required minimum roster is 12.
- The maximum roster limit is 30.
- The standard field length of 120 yards (100 yards goal line to goal line, with each end zone being 10 yards for a total field length of 120 yards) with the width of 40 yards.
- Drives that begin at the start of a half and after scores start at the 25 yard line.
- Two 30 minute halves.
- There is a 2 minute warning at the end of each half.
- Clock stops for incomplete pass or out of bounds during the 2 minute warning only.
- There are 2 Timeouts per half and 1 challenge per half. CHALLENGES ARE PERMITTED UNDER 2 MINUTES. If you lose a challenge you lose a timeout.
- If the referee team isn’t set by the time the offense is about to hike the ball, the referee will stop the clock to allow the referee team to catch up.
- A fumble on 4th down with 2 minutes or less remaining in the 2nd and 4th quarters, or in OT, can only be advanced by the original ball carrier or a defensive player. If any other player gains possession that team will remain in possession but the play will be blown dead.
Equipment & Apparel
- All players must have matching shirt or jerseys.
- Hard pads are not permitted. Soft embedded padded shirts and shorts/pants are permitted.
- Mouth pieces are mandatory
- Any headgear that is heavily padded (i.e. Rugby hats) is not permitted.
- 4 downs are allowed in order to get a first down. A first down is 10 yards.
- Touchdowns will be worth 6 points. After a team scores they will need to complete either a 1 point conversion from the 5 yard line or a 2 point conversion from the 10 yard line.
- The possessing team has the ability to elect to “punt” on 4th downs.
- Once a punt has been declared, the punting team will field 3 players, the receiving will field 1 player. At this point one player from the punting team will throw the ball to the receiving team at which the receiving team will have the opportunity to return the punt.
- Fair catch rules are the same as NCAA.
- If a fumble is recovered by the punting team, the play is dead at the spot of recovery.
- In the case of a touchback, the ball will be placed at the receiving team’s 20 yard line.
- A ball that is thrown out of bound is placed where it went out of bound.
Player & Team Conduct
- There is no tolerance for fighting. The initial punishment for starting a fight is determined by the refs, ranging from a 15 yard penalty to an ejection. Commissioners will be responsible for determining further action.
- Please clean up after your team during and after the game.
- Team and Sideline conduct. Sportsmanlike conduct is to the benefit of all players. Refs will call 15 yard penalties for unsportsmanlike conduct every time.
- If you are ejected from a game, the length of ejection is to be determined by the ref. It is up to their own discretion to sit you for a quarter or a game. If you are ejected for throwing a punch you are suspended for the entire year and your team could face further fines and or suspensions.
Line of Scrimmage
- The line of scrimmage is set by the one of the referees before the start of each play with a flat cone. The two offensive linemen must be lined up on the cone and the defense must be on the other side of the cone. If a defensive player is lined up offsides, the defense will penalized 5 yards. The 2 offensive linemen must be on the line of scrimmage.
Tackling & Ball Carrying
- Tackles must begin as attempts to wrap up in the area between the bottom of the chest and the top of the knee. Attempts to throw a shoulder, elbow, or head to make a tackle are not permitted. Attempts to wrap up around a player’s neck or head are not permitted.
- Any attempts to tackle without attempting to wrap up in the aforementioned area will result in a 15 yard penalty from the spot of the play.
- Pile-ons are not permitted. If the player is down and you jump on the pile you will be ejected.
- A play will be whistled dead as soon as a player’s forward progress is stopped.
- Slamming or suplex style tackles are not permitted. Once a ball carrier is lifted off of their feet that will count as a tackle.
- If you are the second tackler you must attempt to wrap up above the waist.
- Tripping or “Leg whipping” is not permitted.
- Ball carriers are permitted to lower a shoulder into a would be tackler but not their head. If a ball carrier lowers the crown of their head before impact it will result in a 15 yard penalty and or possible ejection.
- Stiff arms must strike the defensive player anywhere BESIDES the face, if a ball carrier aims a stiff arm at a defender’s face it is a 15 yard penalty from the spot of the foul.
- Holding is not permitted in any way. The penalty for holding is 10 yards from the line of scrimmage.
- Clipping or a block from behind the opponent’s back is not permitted. The penalty is a 15 yard penalty from the line of scrimmage. Blocking in the back is only permitted inside the tackle box behind the line of scrimmage while a defender is being pass blocked.
- Blocking below the waist is not permitted. This is a 15 yard penalty from the line of scrimmage.
- Hands to the face are not permitted. This is a 10 yard penalty from the line of scrimmage.
- “Crackback blocks” are not permitted. This occurs when a receiver comes back to a play to block a defensive player from the blind-side. “Crackback blocks” will result in a 15 yard penalty from line of scrimmage.
- The QB must be on the center of the 2 down linemen. The QB can start anywhere from directly behind the linemen to as far as 5 yards from the line of scrimmage when in the shotgun.
- All QB cadences must consist of 3 sounds and the offense can move on any of the 3 sounds. I.e. if the cadence is “Down”, “Set”, “Go”, the offense can move on “Go”.
- If the QB moves early (before cadence) it’s a 5 yard penalty.
- The QB must be set just like the Offensive Line and receivers.
- All passes must at go to or past the original line of scrimmage or a penalty will result in a 10 yard loss and a loss of down. A receiver must be in the area unless the QB is outside of the tackle box or pocket.
- Defensive holding will result in a 5 yard penalty from the line of scrimmage and new set of downs.
- Defensive contact after 5 yards against a player that doesn’t have the ball is not permitted and will result in 5 yards penalty from the line of scrimmage and a new set of downs.
- Pass Interference or contact on a receiver during a pass that is ruled catchable is a penalty resulting in the ball being placed at the spot of the foul.
- Defensive players can not launch themselves into a defenseless receiver without attempting to tackle by wrapping up.
- Catching passes on the sideline and the endzone follows the same rules as NCAA. One foot must be clearly in bounds while the receiver has clear control of the ball.
- Late hits on the Quarterback are not allowed and will result in a 5 yard penalty if excessive.
- Any attempts to tackle a Quarterback from behind must be attempts to wrap up high. Attempts to tackle a Quarterback in the lower back area are not permitted. The result is a 15 yard penalty.
- There is no limit on the number of defense players that can blitz or the frequency of the blitzes.
- If a team is leading by 18 points with 2 minutes left in the game, the clock will continue to run after every play.
- Overtime rules are the same as NCAA. Each team will have one chance to score a touchdown. In order to win you need to get a stop and a score. An interception or fumble returned for a touchdown ends the game. Teams will start at the defensive 25 yard line.
- Each team will have 1 time out with a 30 second play clock.
- The normal rules and penalties of the NCAA apply unless exceptions have been made above.